In Photoshop, you’re probably already familiar with the RBG and CMYK color modes. I’ll come back to this once we’ve made a few to play with. It’s a handy trick to use, especially when you put them into clipping masks to help give the texture a defined shape and purpose. When you import the tiff, the parts of the tiff that are black can be colored, and the parts of the tiff that are white will remain transparent. tiff and bring this into Illustrator to use as a texture. When you render an image into bitmap mode, you can save it as a. In terms of the textures I most often use, it starts with a black and white, pixel image - whether it’s a halftone, gritty speckles, a dither, or natural textures.
Bitmap is an uncompressed image format made up of an even pixel grid. Most of the textures that I work with are in the form of Bitmap. I’ve included a handful of examples at the bottom of this post to show you what you can do with these tiffs. This is my preferred workflow, since it keeps you able to modify the artwork where it was made, and reduces the number of save-outs. And while you can start piece in Illustrator, save it out, and texture it to high heavens in Photoshop, a lot can be done within Illustrator too. It can add a human, tactile element to otherwi se cold digital work, or add a sense of vintage wear and tear.
Texture is a great trick to have in your back pocket.